Did you know the gaming industry made more money in 2022 than movies and sports combined? Now imagine adding VR into that mix, what do you think will happen? What first sparked people’s interest in VR? Well, the film Lawnmower Man in the 1990s helped make virtual reality headsets known to the public.
Let’s see what it is and what the future holds for it.
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How is VR gaming different from regular video gaming?
I remember once watching an animation about the future, showing how technology could turn human beings into fat, immovable, miserable creatures who couldn’t even get up from their chairs after falling. Future humans were just eating fast food, not moving, sitting on chairs, and watching the TV in front of them. That future isn’t so unrealistic, since machines were already replacing human work and moving people behind computers, where no physical movement was needed and only the mind was
working.
Now robots are about to be mass-produced; it’s part of Google’s plan, and Elon Musk even talked recently about how they’ll be able to mass-produce robots that can do things like housekeeping and babysitting. So we’ll have very little work left to do.
What will the scenario be then? Those fat, miserable creatures robots had to pick up and put back in their chairs? Maybe. But VR games show a different scenario. In regular video games, people just sit and stare at their screens.
In VR gaming, the story is different; people sweat while playing, sometimes even changing their shirts several times. It’s the counterpoint to that animation: technology meeting our fitness concerns. Not only does VR give the feeling of being in another world, it also has the power to make us healthier. In VR, gamers have to move, stay active, and do physical tasks. So, what are the other differences between the two types of games?
It is said that gamers who play together online develop stronger, more
lasting relationships, and sometimes it even leads to romantic relationships and marriage. VR gamers report this even more often.
Another difference is the hardware display. In VR, gamers use headsets and hand gear to grab or use things, so it feels like they are inside the game rather than just pressing buttons and watching a screen. Regular video games are created to be played on 2D devices like TVs, but VR games are made to be played and experienced in three dimensions.
Why VR Can Make People Dizzy
When I was a kid, every long car ride—whether a vacation to a village or just a trip somewhere far—made me feel horribly nauseous. I’m not sure what changed as I grew up; maybe cars became more comfortable, or maybe my body just adapted.
That dizzy feeling has always been something I can’t stand.
I remember watching the movie about Neil Armstrong, the first man to walk on the moon. There were scenes showing him training in the Apollo 11 simulator. The practice was intense, and not everyone could handle it;
astronauts had to rush to the bathroom to vomit. The scene made me feel dizzy just watching it; Neil Armstrong was spinning round and round in the simulator, because that spinning was part of the operation he would have to
face once he was in space.
VR players often face the same problem, known as motion sickness.VR games can create a similar feeling. Many beginners complain about motion sickness in VR. The reason is simple: your eyes see movement that your body isn’t actually making. This mismatch between what your eyes perceive and what your body feels confuses your brain, causing nausea and
dizziness. In fact, it leads to sensory problems. But there are ways to fix it. If I could go back to those days when I struggled
with car sickness, I’d probably split the journey into short sections. I’d imagine taking breaks, drinking water, resting for a bit, and then continuing. The same principle works for VR gaming; by gradually exposing yourself to VR in short
sessions, motion sickness often decreases over time. After a few weeks or months of consistent, manageable practice, many players find it disappears entirely.
VR Games and Learning
Elon Musk once said how important it is to make education fun and enjoyable. He mentioned how we never tell kids to play games—they just do it themselves—and said education should be the same. But unfortunately, the education system around the world was never designed to be fun or game-like. The same point shows up in other places too. The founder of Duolingo explained that his goal is to make people addicted to learning, the same way they get addicted to playing games.
VR games can be more than just entertainment and fun. They have a lot of potential for teaching—people can play, have fun, and learn at the same time.
It just reminded me of the motto “use it or lose it.” It’s such an accurate idea; when you learn something only as an abstract concept and never connect with it or use it,you’re going to forget it. That’s also the biggest problem for teachers: they don’t have
the right tools to immerse students in what they’re explaining. VR games, with their strong capability for immersion, are a great tool for student engagement.
If I were to point to one thing VR educational games can do especially well, it’s problem-solving. Video games are already built around problem-solving, but with VR education it goes to an even higher level. Students in any field can play VR games
specifically designed for them, solve problems, and build an emotional connection to the process.
One study at the University of Iceland showed how their program, Innovation Education, which used VR experiences for engineering students, had an amazing impact. It allowed students to learn textbook concepts through VR, experiment, and solve problems in an environment that was free of risk and stress.
This potential has already been discovered, and right now there are research programs around the world working to design and build VR educational games with the goal of teaching students better than before. It’s truly a revolution in the education system.
VR Games: Fun and Fitness Combined
If you don’t like going to the gym like me, but still feel the urge to exercise a little, there’s one thing that solves it all: in VR games, you have to move your body, so when it’s over, it feels like coming back from the gym, even though it doesn’t look anything like it.
We can’t even call it exercises.
In boxing, for example, among all the different practices, shadowboxing and sparring with a coach are the most popular ways to recreate the conditions of a real fight. But now there are VR games designed specifically for boxing.
All of this reminded me of the Tour de France. Every year, my family and I loved watching it live. Not that we were obsessed with cycling itself—my mom had never even ridden a bike—but watching the race was amazing. The scenery in France was
breathtaking: cows on the road, rolling hills, and picturesque landscapes everywhere. Cycling is one of the healthiest sports, but it can feel boring if all you have is a stationary bike at home. It’s hard to motivate yourself to ride it for long periods. Now,
imagine being a nature lover like me, putting on a VR headset, and playing a cycling game that lets you ride through mountains and awe-inspiring scenery.
You could even add exciting scenarios—suddenly, a group of dogs comes running toward you, and you have to pedal faster to get past them. It’s thrilling, immersive, and even gets your adrenaline pumping—all while exercising without leaving your
living room.
Remember when you were a kid, running around and playing shooting games with your friends, sweating and laughing? Adult life tends to wash all of that away, and there’s rarely a chance to relive it. But now there are action and shooting VR games
that are different from regular video games, where you just sit and press buttons. In these VR games, you actually have to move your body, dodge, and aim—burning calories while having fun.
Problems of VR Games
If I were to point out three specific problems with VR games, the first is having enough space to move around. You have to perform certain actions, which means sometimes you might bump into furniture or other objects, and occasionally break something. The second problem is physical fatigue; VR games make you move, and sometimes it feels like real exercise. If you have extra calories, that’s fine. But if you’re skinny or already have a physically demanding job, you might not enjoy it as much.
The third problem is cost. VR isn’t as affordable as regular video games, which is understandable—it requires specific, and sometimes expensive, equipment and gear.
How VR Games Are Made
VR game development is the process of creating games designed to be played using VR hardware—like headsets, controllers, and other accessories.
These games are created by developers who design both the virtual world and the interactions within it.
The future of virtual reality will revolutionize how we interact with technology and each other, transforming everything from education and healthcare to entertainment and communication.
The Future of VR Gaming
Like any technology, VR didn’t just appear overnight. Every innovation starts small and evolves over time—just look at the first cars or planes.
Are they the same as the ones we have today? VR games are no different. The initial attempts weren’t great because of technological
and graphic limitations. But it’s a promising field for many reasons. AI keeps getting more
powerful with every update, and VR headsets and gear are constantly improving. Even issues like motion sickness, which were common back then because the technology was rough, are being actively reduced today.
One more thing about VR games is that gamers don’t have to set up an entirely new system; many VR games are compatible with existing gaming consoles, etc.
VR gamers are far fewer than regular video game players, but the exceptional growth shows that the market is rapidly expanding.
So, is the future of VR gaming really that promising?
Yes—and the 3,000% growth in VR gamers speaks volumes.
Are problems like motion sickness fixable?
Absolutely. Not only are developers working on it, but with short, consistent play sessions, the symptoms often fade.
Can VR games actually help with fitness and physical health?
Definitely. They force you to move, making your body part of the game.
What about learning—can VR improve education?
Yes. It’s already being used. For example, engineering students learning with VR showed much better results than when studying only with textbooks.
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